Bumper Car

Role: Producer
Team: Hash
GameBumper Car (2D TopDown Game)

Technologies Used: , C++, doodle lib

Download to play game

Overview:
Bumper Car is a fast-paced 2D top-down PVP survival game, where players face off in a thrilling bumper car battle. The goal is simple—be the last car standing! Players use skill and strategy to knock their opponent off the map, navigating shrinking arenas that increase the challenge with every moment.

Role:
As the Producer, I coordinated team meetings, established project milestones, and contributed to the game’s core mechanics and overall design. This experience allowed me to refine my project management skills while collaborating closely with designers and developers to bring our vision to life.

Team Name: HASH

Team Members:

  • Minki Cho – Producer
  • Yeeun Kim – Game Designer
  • Minjae Yu – Technical Director

Tools & Technologies Used:

  • Engine/Library: SFML
  • Languages: C++
  • Development Environment: Visual Studio
  • Notable Code Contributions: Player physics system in player.cpp, core game mechanics, and menu functionality

Gameplay Highlights:

  • Competitive PvP Mode: Two players battle head-to-head with unique maps to keep gameplay exciting.
  • Simple, Intuitive Controls: Player 1 uses W, A, S, D; Player 2 uses the arrow keys.
  • Easter Egg Fun: A hidden interactive car on the main menu provides a playful touch with a special sound effect.

Development Insights:
I led the team in crafting original assets and designing custom player physics to ensure smooth and responsive gameplay. Through this project, I gained experience in game production and team collaboration, enhancing my ability to manage both creative and technical aspects of game development.

Link to get game

Game Download Link